117 lines
3.8 KiB
Python
Executable file
117 lines
3.8 KiB
Python
Executable file
#!/usr/bin/env python3
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from __future__ import print_function
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from wand.image import Image
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from wand.drawing import Drawing
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from wand.color import Color
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from wand.display import display
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class CardColor:
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def __init__(self, name, asset, hex_val):
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self.name = name
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self.hex_val = hex_val
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self.asset = asset
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def main():
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colors = []
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colors.append(CardColor('red', 'red', '#ff2929'))
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colors.append(CardColor('green', 'green', '#00800e'))
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colors.append(CardColor('blue', 'blue', '#0062f8'))
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colors.append(CardColor('yellow', 'yellow', '#e2f800'))
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special_cards = []
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special_cards.append(CardColor('W', 'white', '#ffffff'))
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special_cards.append(CardColor('N', 'white', '#ffffff'))
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for color in colors:
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for i in range(1, 14):
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draw_card_face(color, i)
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for sign in special_cards:
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draw_card_face(sign, sign.name)
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def draw_card_face(color, symbol):
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with Image(filename='assets/wozard-card.png') as img:
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draw_symbol(img, symbol, color.hex_val, 120, 190)
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draw_symbol(img, symbol, color.hex_val, int(img.width - 120), 190)
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img.flip() # Make mirrored text
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draw_symbol(img, symbol, color.hex_val, 120, 190)
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draw_symbol(img, symbol, color.hex_val, int(img.width - 120), 190)
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draw_rune(img, color)
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draw_mask(img)
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if (symbol == "W"):
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img.negate(channel="rgb")
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draw_card_texture_overlay(img)
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draw_card_trim(img)
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save_img(img, color.asset, symbol)
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if (symbol == "W"):
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save_img(img, color.asset, 40)
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if (symbol == "N"):
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save_img(img, color.asset, 0)
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def draw_symbol(img, symbol, hex_color, x, y):
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with Drawing() as draw:
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draw.font = 'DejaVu-Sans-Mono'
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draw.font_size = 180
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draw.font_weight = 1800
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draw.stroke_color = Color('black')
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draw.stroke_width = 5
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draw.text_alignment = 'center'
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draw.fill_color=hex_color
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draw.text(x, y, str(symbol))
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draw(img)
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return img
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def draw_rune(img, color):
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with Image(filename='assets/{}.png'.format(color.asset)) as rune:
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rune.resize(220,244)
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rune.opaque_paint(target=Color("white"), fill=Color(color.hex_val), fuzz=0.66*img.quantum_range)
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img.composite(
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rune,
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left=int((img.width - rune.width) / 2),
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top=int((img.height - rune.height) / 2))
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return img
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def draw_card_trim(img):
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with Image(filename='assets/card-trim.png') as trim:
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img.composite(trim)
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return img
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def draw_card_texture_overlay(img):
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with Image(filename='assets/card-texture-3.png') as texture:
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img.composite(texture)
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return img
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def draw_mask(img):
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# Mask with a pink outline. This pink outline is this replaced
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# with a transparency layer before being returned
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with Image(width=img.width, height=img.height, background=Color("#c300ff")) as mask:
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with Drawing() as ctx:
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ctx.fill_color = Color("black")
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ctx.rectangle(left=0,
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top=0,
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width=mask.width,
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height=mask.height,
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radius=mask.width * 0.075)
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ctx(mask)
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img.composite_channel('all_channels', mask, 'screen')
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img.opaque_paint(target=Color("#c300ff"), fill=Color("transparent"), fuzz=0.4*img.quantum_range)
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return img
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def save_img(img, color, symbol):
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print('Created card {} {}'.format(color, symbol))
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sizes = ['50', '25']
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img.save(filename='output/card-{}-{}.png'.format(color, symbol))
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for size in sizes:
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img.resize(int(img.width / 2), int(img.height / 2))
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img.save(filename='output/card-{}-{}-{}.png'.format(color, symbol, size))
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main()
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